

Systems, Seams, Spreadsheets, a Blank Canvas
My path into design wasn't a straight line — it went through a physiology degree, a fashion production floor, and an accounting diploma before it ever touched a design tool.
Career
Reflection
Journey
Where It Started
A Bachelor of Science in Human Physiology taught me to look closely at how people actually function — long before I knew that skill would matter in design.®
I didn't start out chasing a creative career. I earned a Bachelor of Science in Human Physiology, drawn to the idea of understanding how bodies and systems work under the surface. It wasn't obviously useful for anything I do now, but it shaped how I think: break a complex system down into its parts, understand how each one behaves, and only then figure out how to improve it. That habit didn't disappear when I left the field. It just found a new subject.

A Detour Through Fashion and Finance
Managing a fashion production floor taught me deadlines don't care how beautiful the work is if it doesn't ship on time.®
From there, I moved into fashion as a Production Manager, overseeing ready-to-wear and bespoke lines generating over $350K annually — procurement, tailor supervision, and getting collections runway-ready for Arise Fashion Week. It was my first real education in craft under pressure: taste means very little if you can't also manage a timeline, a budget, and a team of people who all need something from you at once. After that, I went back to school again, this time for a Diploma in Accounting and Business from ACCA. It wasn't a passion project — it was a deliberate choice to understand the structural and financial side of the industries I'd been circling, the part that decides whether a good idea actually survives contact with a business.


Landing in Design
Design turned out to be the one place where every earlier chapter was actually useful at the same time.®
Pivoting into design and digital media at Seneca wasn't a rejection of everything before it — it was the first place all of it fit together. Physiology gave me patience for understanding people before I try to solve for them. Fashion gave me an eye for craft and a low tolerance for missed deadlines. Accounting gave me a structural, almost skeptical way of asking whether a design decision actually holds up. UX/UI design turned out to be the field where curiosity about people, an instinct for visual craft, and a need for things to actually work together, all get to live in the same project. It took four very different rooms to find that out.

FAQ
01
What does a project look like?
02
How is the pricing structure?
03
Are all projects fixed scope?
04
What is the ROI?
05
How do we measure success?
06
What do I need to get started?
07
How easy is it to edit for beginners?
08
Do I need to know how to code?


Systems, Seams, Spreadsheets, a Blank Canvas
My path into design wasn't a straight line — it went through a physiology degree, a fashion production floor, and an accounting diploma before it ever touched a design tool.
Career
Reflection
Journey
Where It Started
A Bachelor of Science in Human Physiology taught me to look closely at how people actually function — long before I knew that skill would matter in design.®
I didn't start out chasing a creative career. I earned a Bachelor of Science in Human Physiology, drawn to the idea of understanding how bodies and systems work under the surface. It wasn't obviously useful for anything I do now, but it shaped how I think: break a complex system down into its parts, understand how each one behaves, and only then figure out how to improve it. That habit didn't disappear when I left the field. It just found a new subject.

A Detour Through Fashion and Finance
Managing a fashion production floor taught me deadlines don't care how beautiful the work is if it doesn't ship on time.®
From there, I moved into fashion as a Production Manager, overseeing ready-to-wear and bespoke lines generating over $350K annually — procurement, tailor supervision, and getting collections runway-ready for Arise Fashion Week. It was my first real education in craft under pressure: taste means very little if you can't also manage a timeline, a budget, and a team of people who all need something from you at once. After that, I went back to school again, this time for a Diploma in Accounting and Business from ACCA. It wasn't a passion project — it was a deliberate choice to understand the structural and financial side of the industries I'd been circling, the part that decides whether a good idea actually survives contact with a business.


Landing in Design
Design turned out to be the one place where every earlier chapter was actually useful at the same time.®
Pivoting into design and digital media at Seneca wasn't a rejection of everything before it — it was the first place all of it fit together. Physiology gave me patience for understanding people before I try to solve for them. Fashion gave me an eye for craft and a low tolerance for missed deadlines. Accounting gave me a structural, almost skeptical way of asking whether a design decision actually holds up. UX/UI design turned out to be the field where curiosity about people, an instinct for visual craft, and a need for things to actually work together, all get to live in the same project. It took four very different rooms to find that out.

FAQ
01
What does a project look like?
02
How is the pricing structure?
03
Are all projects fixed scope?
04
What is the ROI?
05
How do we measure success?
06
What do I need to get started?
07
How easy is it to edit for beginners?
08
Do I need to know how to code?


Systems, Seams, Spreadsheets, a Blank Canvas
My path into design wasn't a straight line — it went through a physiology degree, a fashion production floor, and an accounting diploma before it ever touched a design tool.
Career
Reflection
Journey
Where It Started
A Bachelor of Science in Human Physiology taught me to look closely at how people actually function — long before I knew that skill would matter in design.®
I didn't start out chasing a creative career. I earned a Bachelor of Science in Human Physiology, drawn to the idea of understanding how bodies and systems work under the surface. It wasn't obviously useful for anything I do now, but it shaped how I think: break a complex system down into its parts, understand how each one behaves, and only then figure out how to improve it. That habit didn't disappear when I left the field. It just found a new subject.

A Detour Through Fashion and Finance
Managing a fashion production floor taught me deadlines don't care how beautiful the work is if it doesn't ship on time.®
From there, I moved into fashion as a Production Manager, overseeing ready-to-wear and bespoke lines generating over $350K annually — procurement, tailor supervision, and getting collections runway-ready for Arise Fashion Week. It was my first real education in craft under pressure: taste means very little if you can't also manage a timeline, a budget, and a team of people who all need something from you at once. After that, I went back to school again, this time for a Diploma in Accounting and Business from ACCA. It wasn't a passion project — it was a deliberate choice to understand the structural and financial side of the industries I'd been circling, the part that decides whether a good idea actually survives contact with a business.


Landing in Design
Design turned out to be the one place where every earlier chapter was actually useful at the same time.®
Pivoting into design and digital media at Seneca wasn't a rejection of everything before it — it was the first place all of it fit together. Physiology gave me patience for understanding people before I try to solve for them. Fashion gave me an eye for craft and a low tolerance for missed deadlines. Accounting gave me a structural, almost skeptical way of asking whether a design decision actually holds up. UX/UI design turned out to be the field where curiosity about people, an instinct for visual craft, and a need for things to actually work together, all get to live in the same project. It took four very different rooms to find that out.

FAQ
What does a project look like?
How is the pricing structure?
Are all projects fixed scope?
What is the ROI?
How do we measure success?
What do I need to get started?
How easy is it to edit for beginners?
Do I need to know how to code?

