

Systems, Seams, Spreadsheets, a Blank Canvas
My path into design wasn't a straight line — it went through a physiology degree, a fashion production floor, and an accounting diploma before it ever touched a design tool.
Career
Reflection
Journey
Where It Started
A Bachelor of Science in Human Physiology taught me to look closely at how people actually function — long before I knew that skill would matter in design.
I didn't start out chasing a creative career. I earned a Bachelor of Science in Human Physiology, drawn to the idea of understanding how bodies and systems work under the surface. It wasn't obviously useful for anything I do now, but it shaped how I think: break a complex system down into its parts, understand how each one behaves, and only then figure out how to improve it. That habit didn't disappear when I left the field. It just found a new subject.

A Detour Through Fashion and Finance
Managing a fashion production floor taught me deadlines don't care how beautiful the work is if it doesn't ship on time.
From there, I moved into fashion as a Production Manager, overseeing ready-to-wear and bespoke lines generating over $350K annually — procurement, tailor supervision, and getting collections runway-ready for Arise Fashion Week. It was my first real education in craft under pressure: taste means very little if you can't also manage a timeline, a budget, and a team of people who all need something from you at once. After that, I went back to school again, this time for a Diploma in Accounting and Business from ACCA. It wasn't a passion project — it was a deliberate choice to understand the structural and financial side of the industries I'd been circling, the part that decides whether a good idea actually survives contact with a business.

Landing in Design
Design turned out to be the one place where every earlier chapter was actually useful at the same time.
Pivoting into design and digital media at Seneca wasn't a rejection of everything before it — it was the first place all of it fit together. Physiology gave me patience for understanding people before I try to solve for them. Fashion gave me an eye for craft and a low tolerance for missed deadlines. Accounting gave me a structural, almost skeptical way of asking whether a design decision actually holds up. UX/UI design turned out to be the field where curiosity about people, an instinct for visual craft, and a need for things to actually work together, all get to live in the same project. It took four very different rooms to find that out.

FAQ
01
What does a project look like?
02
How is the pricing structure?
03
Are all projects fixed scope?
04
What is the ROI?
05
How do we measure success?
06
What do I need to get started?
07
How easy is it to edit for beginners?
08
Do I need to know how to code?


Systems, Seams, Spreadsheets, a Blank Canvas
My path into design wasn't a straight line — it went through a physiology degree, a fashion production floor, and an accounting diploma before it ever touched a design tool.
Career
Reflection
Journey
Where It Started
A Bachelor of Science in Human Physiology taught me to look closely at how people actually function — long before I knew that skill would matter in design.
I didn't start out chasing a creative career. I earned a Bachelor of Science in Human Physiology, drawn to the idea of understanding how bodies and systems work under the surface. It wasn't obviously useful for anything I do now, but it shaped how I think: break a complex system down into its parts, understand how each one behaves, and only then figure out how to improve it. That habit didn't disappear when I left the field. It just found a new subject.

A Detour Through Fashion and Finance
Managing a fashion production floor taught me deadlines don't care how beautiful the work is if it doesn't ship on time.
From there, I moved into fashion as a Production Manager, overseeing ready-to-wear and bespoke lines generating over $350K annually — procurement, tailor supervision, and getting collections runway-ready for Arise Fashion Week. It was my first real education in craft under pressure: taste means very little if you can't also manage a timeline, a budget, and a team of people who all need something from you at once. After that, I went back to school again, this time for a Diploma in Accounting and Business from ACCA. It wasn't a passion project — it was a deliberate choice to understand the structural and financial side of the industries I'd been circling, the part that decides whether a good idea actually survives contact with a business.

Landing in Design
Design turned out to be the one place where every earlier chapter was actually useful at the same time.
Pivoting into design and digital media at Seneca wasn't a rejection of everything before it — it was the first place all of it fit together. Physiology gave me patience for understanding people before I try to solve for them. Fashion gave me an eye for craft and a low tolerance for missed deadlines. Accounting gave me a structural, almost skeptical way of asking whether a design decision actually holds up. UX/UI design turned out to be the field where curiosity about people, an instinct for visual craft, and a need for things to actually work together, all get to live in the same project. It took four very different rooms to find that out.

FAQ
01
What does a project look like?
02
How is the pricing structure?
03
Are all projects fixed scope?
04
What is the ROI?
05
How do we measure success?
06
What do I need to get started?
07
How easy is it to edit for beginners?
08
Do I need to know how to code?


Systems, Seams, Spreadsheets, a Blank Canvas
My path into design wasn't a straight line — it went through a physiology degree, a fashion production floor, and an accounting diploma before it ever touched a design tool.
Career
Reflection
Journey
Where It Started
A Bachelor of Science in Human Physiology taught me to look closely at how people actually function — long before I knew that skill would matter in design.
I didn't start out chasing a creative career. I earned a Bachelor of Science in Human Physiology, drawn to the idea of understanding how bodies and systems work under the surface. It wasn't obviously useful for anything I do now, but it shaped how I think: break a complex system down into its parts, understand how each one behaves, and only then figure out how to improve it. That habit didn't disappear when I left the field. It just found a new subject.

A Detour Through Fashion and Finance
Managing a fashion production floor taught me deadlines don't care how beautiful the work is if it doesn't ship on time.
From there, I moved into fashion as a Production Manager, overseeing ready-to-wear and bespoke lines generating over $350K annually — procurement, tailor supervision, and getting collections runway-ready for Arise Fashion Week. It was my first real education in craft under pressure: taste means very little if you can't also manage a timeline, a budget, and a team of people who all need something from you at once. After that, I went back to school again, this time for a Diploma in Accounting and Business from ACCA. It wasn't a passion project — it was a deliberate choice to understand the structural and financial side of the industries I'd been circling, the part that decides whether a good idea actually survives contact with a business.

Landing in Design
Design turned out to be the one place where every earlier chapter was actually useful at the same time.
Pivoting into design and digital media at Seneca wasn't a rejection of everything before it — it was the first place all of it fit together. Physiology gave me patience for understanding people before I try to solve for them. Fashion gave me an eye for craft and a low tolerance for missed deadlines. Accounting gave me a structural, almost skeptical way of asking whether a design decision actually holds up. UX/UI design turned out to be the field where curiosity about people, an instinct for visual craft, and a need for things to actually work together, all get to live in the same project. It took four very different rooms to find that out.

FAQ
What does a project look like?
How is the pricing structure?
Are all projects fixed scope?
What is the ROI?
How do we measure success?
What do I need to get started?
How easy is it to edit for beginners?
Do I need to know how to code?

